Hi and welcome, I’m Justyn Dagg a level designer based in the UK.
I have a deep passion for game development. Level design being the area I gravitate to. With a good understanding of Industry standards my work is credited with multiple notable titles including Rising Storm , Killing Floor and Depth.
Over my time within the industry I have gained a good understanding of level design, from approach to release. I always aim to produce technically solid levels that are understandable, balanced, challenging and most of all environmentally fun for the player.
To accompany this I am compotent with MAYA and Photoshop understanding the principles of mesh creation, texturing, uv layouts, collision and lightmaps.
From a development standpoint I am fully able to both set and uphold deadlines as expected, communicate my needs and work both as part of a team or independently to reach a desired goal.
My commercial work has been based on the Unreal engine tech spanning versions 2.5, UT3 into UNREAL 4. However I am familiar with several other engines namely Cryengine, Source and Unity all to a lesser but capable degree.
Other areas to be noted are my awareness and familiarity with access, management tools and techniques such as SVN, VPN, P4 and JIRA amongst others. All of which I have used extensively over the last few years. Above all else though is my high level of commitment and dedication. I feel I am a strong team member, not fully versed in every discipline but always ready to offer input, ideas, suggestions and problem solve.