Killing Floor is a first person co-op based survival horror game developed by Tripwire Interactive. Holding a Metacritic score of 72/100, Killing Floor amongst other rewards won the Best PC Game of 2009 in Voodoo Extreme’s Reader Choice Awards.
I have worked both commercially and in a modding capacity for Killing Floor. In a modding capacity I created several multiplayer levels, three of these levels where officially added to the retail game after winning prized spots in the Killing Floor Grindhouse Community mapping contest.
Commercially I have worked as a level designer for Killing Floor creating DLC.
> Follow design documents to expand on proir level concepts.
> Create low detail, playable environments for proof of concepts.
> Iteration of concepts in both technical and art related manners through alpha, beta and gold stages.
> Asset requests and art placement. Form a close relationship to the art team to bring the visualization of each level to completion.
> Basic optimaizations, bug fixing.
Keith Balding: Lead Level Designer at Tripwire Interactive:
“A very ambitious and energetic level designer who is able to quickly get game play spaces put together in both looks and expected game play implementations.”
Visit the steam store to find out about Killing Floor